Cory has directed me to a new awesome presentation from Raph Koster.
A few highlights:
- Players compete to get stuff, and whatever I get, you can’t have.
- I can take your stuff, you can take my stuff
- A game where players have secret roles
- Transitions of state (birth, marriage, death, levelling up)
See also:
- Game ontology
- Chemistry of game design
- Game Mechanics
- Social mechanics talk from 2010 by Raph (small worlds)
- Single-Player, Multiplayer, MMOG: Design Psychologies for Different Social Contexts by Ernest
- Game Studies
- Commentary by Tadhg
- How little things escalate by Ryan
- GDCOnline: A Theory of Fun, 10 Years Later
[…] Raph Koster Social Mechanics For Social Games […]
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