I’m not quite as rusty with Blender as I assumed. 🙂 I thought I’d post these.
I think I got a better grip on rendering with Cycles, especially roughness/glossiness and using a semi-realistic light setup of a sky sphere, sunlight and a “kicker”. I also remembered a lot of Blender camera controls. I tried my hand at an unusual snapshot:
I like it because it looks really dynamic.
Here’s another shot of the hilt:
Massive sword, always a winning motive in my book.
BTW here’s how this model looked three years ago.
Stay tuned for other stuff, such as new website and, hopefully, finally, videos. 😉
October 8th, 2018 at 6:50 pm
looking good! We want to see levels, now! 🙂