Star Wars – adapting The Force in videogames: Part Two
By Neil Merrett Star Wars: The Force Unleashed, released on PlayStation 3 and Xbox 360 in 2008, developed by Lucasfilm Games In the late 2000s, The Force Unleashed built a […]
By Neil Merrett Star Wars: The Force Unleashed, released on PlayStation 3 and Xbox 360 in 2008, developed by Lucasfilm Games In the late 2000s, The Force Unleashed built a […]
Of the numerous Phantom Menace games launched around the movie’s release in 1999, two of these games sought to tell the same story of Jedis, doomed heroes, sacrifice and Jar Jar Banks in very different ways.
There are many more exciting and action-packed games that have sought to create the proton-packed appeal of the Ghostbusters movies and cartoons than the 1984 original. But few of these videogames have effectively recreated the fiscal challenges facing the foremost capitalist heroes of children from the Reagan-era.
The investment required for a new piece of gaming hardware is not inconsiderable. Yet with questions over what exactly we should expect or want from ‘next generation gaming’ what exactly are we investing in?
It is not unique in videogames to charge the player with ending the lives of digital characters. But Death’s Door motivates the player to kill not for a sense of morality, vengeance or spiteful fun – but simply to ensure that all things must pass.
A new generation of immersive experiences, such as a recent haunted house commissioned by THQ Nordic for its upcoming Alone in the Dark reboot, is showing the sophisticated ways that players can become the hero/victims of real world gaming scenario.
Risk of Rain Returns offers a wide range of choices of how a player might chose to build up their abilities and skills for the longer they can survive the game. However, it can also be punishing if gamers find themselves taking too much time in getting from one level to the next.
Journalist and writer JJ Robinson emerges from his journey through Starfield wishing it did more with some of the brilliant, or at least interesting AAA and indie games that have clearly influenced its development.
For the many, many people that have indulged in Mario Kart 8 in some form since 2014, Nintendo’s decade-long development of the title has arguably made a very good game much bigger.
The output of developers such as Jackbox Games, and interactive game show entertainment such as Wi-Fi Wars, show how sometimes focusing on our screens can actually be a platform to engage, share and embrace those around us.