Magic In “The Wall Of Night” World
A few years back, Seregil of the RisingShadow site asked me for a guest post on magic in my Wall Of Night series — which no one had asked me about before, or since, so I thought it was time I shared the magic again with you today. 🙂
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Magic In “The Wall Of Night” World
When Robin Hobb provided a cover quote for The Heir Of Night, the first novel in The Wall Of Night series, she spoke of “A richly told tale of strange magic…” That focus felt right, because for me, to be Fantasy there must be at least a glimmering of magic – but the Wall of Night series is absolutely full of magic, and some of it is indeed exceedingly strange.
I’m not sure though that it qualifies as a “system” in the Brandon Sanderson sense of the word, or even so much as Courtney Schafer’s Shattered Sigil series.
The magic of the Wall of Night universe is chaotic, natural, and diverse. There may, however, be some method in the magic, so let’s take a closer look.
Firstly, there’s the magic of the Derai Alliance and their ancient enemy the Swarm, both of whom are alien to the world of Haarth on which they now find themselves. The magic of the Derai falls into four main areas: the Golden Fire, which comprised entities, yet was also a power source, but at the time the story opens is believed extinct; the Blood, who are those Derai that are both strongest in magic and traditionally most closely aligned with the Golden Fire; dream magic; and the magic of the gods, which chiefly takes the form of prophecy and artefacts, such as black blades and the three legendary weapons of the Derai’s greatest hero.
The magic of the Blood and the Derai’s lesser adepts covers a range of forms, including the ability to command objects and forces, both natural and physical; understanding the speech of beasts and birds; acute eyesight and hearing, including seeing in the dark and hearing outside normal human range; the chameleon ability to blend into surrounding materials and elements; dreaming; an empathic spirit bond; farseeing and foreseeing; fire calling; illusion working; mindspeaking; mind- and spiritwalking; psychic shielding; prophecy; seeking; truthsaying; and weatherworking.
When written down like that you might be forgiven for thinking it’s a melange – and I did own up to ‘chaotic’ and ‘diverse’ – but the common element is that the magic has a natural base in the wielder / user, so an important limitation is the user’s physical endurance and psychic strength. Traditionally that limitation was enhanced by the bond to the Golden Fire, so the loss of the Fire represents a major diminution in the power of the Derai.
Dream Magic
Dream magic merits a section in its own right, because although it is one of the forms associated with the Derai it also accesses the Gate of Dreams, which is both a realm in its own right and opens up access to other planes of existence. As is the way with dreams, the workings of this realm may be chaotic, jumbled and mysterious, but can also be clear. The Gate of Dreams is closely associated with portent: truth may be discerned here, but it is equally likely that foretelling may only imperfectly reflect events in the waking or “daylight” world. Nothing is certain…and every action a protagonist takes acts on the dream realm, creating alternative possibilities of fulfilment.
To further compound the mystery, the Gate of Dreams has its own denizens, including a long-dead hero who has been promised that her successor will not have to stand alone; the Huntmaster, who may not be more powerful than the hero, but is “older…and much, much darker”; and a ghost that guards a cavern of sleepers and holds the key to a millennia-old riddle.
Very strange magic indeed!
The Magic of Haarth
One of the interesting elements of The Wall of Night series is that the Derai and the Swarm have always been the only players in the magic game – until now, on the world of Haarth, which has magic of its own. The story’s main protagonists, Malian and Kalan, are Derai, and only beginning to discover the magic of Haarth. What they have learned is that some elements are similar to their own powers: for example, Haarth magic uses can access the Gate of Dreams. There is a deeper magic, however, which is tied to the world itself – what Malian calls a green magic and thinks of as the song of Haarth. She is even beginning to suspect that the world itself may be sentient, although that is not yet certain.
This deeper magic also weaves together the magic of the natural world with the power of the three gods of Haarth – a magic that can take older, darker forms, such as the entities that walk during the dark of the moon, or the blood magic practiced in the land of Jhaine.
So there you have it: gods and ghosts and heroes, dream realms and blood and artefacts of power, mystery, mythology and more than a hint of chaos. I suspect that does add up to Robin Hobb’s “strange magic”, with just enough method in the leaven to allow pretensions to being a magic system as well…
The Magic of The Swarm
Malian’s knowledge of that has also been evolving, but as understanding its nature lies at the heart of the conflict between the Derai and the Swarm, as well as its final resolution, to say any more at this point would be a major spoiler. You will just have to venture the rest of the tale’s “strange magic” and join Malian on her journey of discovery.
I hope you will! 😉
It was nice to see this guest post article published here. 🙂
The magic in this book series is wonderfully fascinating. It’s also an essential part of the charm of the series.
Thank you! 🙂
This post comes exactly at the right time! I just began rereading The Gathering of the Lost and I it makes me want to read even faster. What makes the story work so well, among many elements, is how the magic feels coherent in all its diversity, and also how you manage to make us feel that there’s so much more that remains hidden.
Thank you, Hélène: I am very glad that I have managed to convey a coherent sense of the magic, despite not “explaining” it in copious detail—possibly because the sense of the hidden and the story unrevealed, whether it is of magic or a character’s backstory is what “makes” a tale, in much the same way that it can be the white space that “makes” graphic/visual communication. I hope you continue to enjoy GATHERING — & if, like some readers before you, you find yourself wondering when you will catch up with Malian & Kalan: read on! Because some of that which is hidden will be revealed. 😉