Goodbye old server, hello new Gmod Patch, and community news???

Eldar Storm |
Leave a Comment

Few items today. The old PostNukeRP server though our old hosting service was slated to be cancelled on the 22nd. Instead of patching it with the newest version of GMod, I will be bringing it down as of this post. The new service is working great and the expanded slots have come in handy.

Apart from GMod Patch 95 beeing released, it seems garrysmod.com will no longer be the center for community news. From what Garry posted
I know a lot of people will miss the community news, but I really feel like I shouldn’t be in control of the community. The community should be feeding itself. So I want to try to get the old garrysmod.com news team to set up their own community site….
Will post the new link as soon as I find out anything.

Any rate, here are the GMod 95 Patch Notes:

  1. Added cloudscript weapons (in singleplayer)
  2. Added new Fretta gamemode Ascension
  3. Updated Trouble In Terrorist Town
  4. Updated Dogfight Arcade
  5. Can now comment on cloudscripts from the spawnmenu
  6. Fixed achievements showing wrong in main menu
  7. Fixed medic healing crash
  8. Fixed threaded bone crash
  9. Fixed rare env_shake crash
  10. [TTT] Fixed clientside NPC ragdolls not getting cleaned up when new round starts
  11. [TTT] Fixed weapon switcher showing empty when open during round restart or connection issues
  12. [TTT] Fixed occasional wrong voice indicator colours for fellow traitors
  13. [TTT] Added ttt_traitor_button: button entity only traitors can see and use, via their HUD
  14. [TTT] Added ttt_damageowner: lets mapper attribute damage dealt by any entity to a player
  15. [TTT] Added settings for fast weapon switch and for disabling weapon switcher auto-closing
  16. [TTT] Added charge-up alternate fire to Newton Launcher and made it quieter
  17. [TTT] Added silly hat for detectives on certain player models
  18. [TTT] Changed weapon switcher and pickup colour scheme to match role colours
  19. [TTT] Changed headshot multiplier to be lower for MAC10 and HUGE, higher for UMP
  20. [TTT] Changed UMP disorientation effect on the target to be stronger
  21. [TTT] Changed DNA Scanner to continue charging and auto-scanning while holstered
  22. [TTT] Changed C4 disarm time penalty for a wrong code to increase with the fuse time
  23. [TTT] Changed first round after map change to have a longer preparation time (ttt_firstpreptime) so more players can spawn
  24. [TTT] Changed Last Words to include very recent quickchat messages
  25. [TTT] Changed file organization: materials etc moved to gamemode content dir
  26. [DFA] Fixed a nasty bug in the camera code that caused erratic movements when turning sharply.

Comments are closed

Leave a Reply

Your email address will not be published. Required fields are marked *