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Flash11 Session Sneak Peak

September 27, 2011

The Session

Here is Sneak peek of my session “Next-generation games using Stage3D(Molehill)” at Adobe MAX

My friend [Jean-Philippe Doiron] and I will introduce multiple techniques such as deferred lighting, CascadeShadow Mapping, ScreenSpace Ambient occlusion, MRT, and more through vertex and fragment shaders. We will also show new ways of handling Physics, particles and pathfinding.

It’s a deep dive into GPU/CPU programming with the new Flash Player, and discover how to produce beautiful GPU effects that are reusable in your games and applications.

Please take a look at some of the things we are about to show you at the MAX!

Video Sneak Peak

The videos are in HD, watch them in full res!

Please register at AdobeMax and join the session : http://bit.ly/odwg8U

We will also do a session on Flash3D at GDC Online if you can come: http://twb.io/n5rXxy

See you all there!

From → general

4 Comments
  1. is the gravity from jupiter or is it slow.

    • animationjpm permalink

      is the gravity from the moon or is it slow.

  2. The gravity is from Jupiter 😉
    I had a lot of ppl giving comments about the physics. What I actually wanted to show was the rendering!
    The box are there only to show the shadows, lights and bloom while they fall… 🙂

  3. Surely you’d run into the 200 instruction limit with all of these effects?

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