A game element that uses a penalty (or altered situation) to induce behavioral shift
Example: losing health points, amazon’s checkout line removing all links to tunnel the buyer to purchase, speeding traps
(Source: SCVNGR Playdeck)
A game element that uses a penalty (or altered situation) to induce behavioral shift
Example: losing health points, amazon’s checkout line removing all links to tunnel the buyer to purchase, speeding traps
(Source: SCVNGR Playdeck)
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